Creating and Configuring Objects
Creating an Object involves two steps:
- Creating the
ObjectCore
resource group (which has an address you can use to refer to the Object later). - Customizing how the Object will behave using permissions called
Ref
s.
Configuring an Object by generating Ref
s has to happen in the same
transaction you create it. Later on it is impossible to change those settings.
Creating an Object
There are three types of Object you can create:
- A normal Object. This type is deletable and has a random address. You can create it using:
0x1::object::create_object(owner_address: address)
. For example:
module my_addr::object_playground {
use std::signer;
use aptos_framework::object;
entry fun create_my_object(caller: &signer) {
let caller_address = signer::address_of(caller);
let constructor_ref = object::create_object(caller_address);
// ...
}
}
- A named Object. This type is not deletable and has a deterministic address. You can create it by using:
0x1::object::create_named_object(creator: &signer, seed: vector<u8>)
. For example:
module my_addr::object_playground {
use std::signer;
use aptos_framework::object;
/// Seed for my named object, must be globally unique to the creating account
const NAME: vector<u8> = b"MyAwesomeObject";
entry fun create_my_object(caller: &signer) {
let caller_address = signer::address_of(caller);
let constructor_ref = object::create_named_object(caller, NAME);
// ...
}
#[view]
fun has_object(creator: address): bool {
let object_address = object::create_object_address(&creator, NAME);
object::object_exists<0x1::object::ObjectCore>(object_address)
}
}
- A sticky Object. This type is also not deletable and has a random address. You can create it by using
0x1::object::create_sticky_object(owner_address: address)
. For example:
module my_addr::object_playground {
use std::signer;
use aptos_framework::object;
entry fun create_my_object(caller: &signer) {
let caller_address = signer::address_of(caller);
let constructor_ref = object::create_sticky_object(caller_address);
// ...
}
}
Customizing Object Features
Once you create your object, you will receive a ConstructorRef
you can use to generate additional Ref
s. Ref
s can be used in future to enable / disable / execute certain Object functions such as transferring resources, transferring the object itself, or deleting the Object.
The following sections will walk through commonly used Ref
s and the features they enable.
Note: The ConstructorRef
cannot be stored. It is destroyed at the end of the
transaction used to create the Object, so any other Ref
s must be
generated during Object creation.
Adding Resources
You can use the ConstructorRef
with object::generate_signer
to create a signer that allows you to transfer resources onto the Object. This uses move_to
, the same function as for adding resources to an account.
module my_addr::object_playground {
use std::signer;
use aptos_framework::object;
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct MyStruct has key {
num: u8
}
entry fun create_my_object(caller: &signer) {
let caller_address = signer::address_of(caller);
// Creates the object
let constructor_ref = object::create_object(caller_address);
// Retrieves a signer for the object
let object_signer = object::generate_signer(&constructor_ref);
// Moves the MyStruct resource into the object
move_to(&object_signer, MyStruct { num: 0 });
// ...
}
}
Adding Extensibility (ExtendRef
)
Sometimes you want an Object to be editable later on. In that case, you can generate an ExtendRef
with object::generate_extend_ref
. This ref can be used to generate a signer for the object.
You can control who has permission to use the ExtendRef
via smart contract logic like in the below example.
module my_addr::object_playground {
use std::signer;
use std::string::{Self, String};
use aptos_framework::object::{Self, Object};
/// Caller is not the owner of the object
const E_NOT_OWNER: u64 = 1;
/// Caller is not the publisher of the contract
const E_NOT_PUBLISHER: u64 = 2;
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct MyStruct has key {
num: u8
}
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct Message has key {
message: string::String
}
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct ObjectController has key {
extend_ref: object::ExtendRef,
}
entry fun create_my_object(caller: &signer) {
let caller_address = signer::address_of(caller);
// Creates the object
let constructor_ref = object::create_object(caller_address);
// Retrieves a signer for the object
let object_signer = object::generate_signer(&constructor_ref);
// Moves the MyStruct resource into the object
move_to(&object_signer, MyStruct { num: 0 });
// Creates an extend ref, and moves it to the object
let extend_ref = object::generate_extend_ref(&constructor_ref);
move_to(&object_signer, ObjectController { extend_ref });
// ...
}
entry fun add_message(
caller: &signer,
object: Object<MyStruct>,
message: String
) acquires ObjectController {
let caller_address = signer::address_of(caller);
// There are a couple ways to go about permissions
// Allow only the owner of the object
assert!(object::is_owner(object, caller_address), E_NOT_OWNER);
// Allow only the publisher of the contract
assert!(caller_address == @my_addr, E_NOT_PUBLISHER);
// Or any other permission scheme you can think of, the possibilities are endless!
// Use the extend ref to get a signer
let object_address = object::object_address(&object);
let extend_ref = &borrow_global<ObjectController>(object_address).extend_ref;
let object_signer = object::generate_signer_for_extending(extend_ref);
// Extend the object to have a message
move_to(&object_signer, Message { message });
}
}
Disabling / Toggling Transfers (TransferRef
)
By default, all Objects are transferable. This can be changed via a TransferRef
which you can generate with object::generate_transfer_ref
.
The example below shows how you could generate and manage permissions for determining whether an Object is transferrable.
module my_addr::object_playground {
use std::signer;
use aptos_framework::object::{Self, Object};
/// Caller is not the publisher of the contract
const E_NOT_PUBLISHER: u64 = 1;
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct ObjectController has key {
transfer_ref: object::TransferRef,
}
entry fun create_my_object(
caller: &signer,
transferrable: bool,
controllable: bool
) {
let caller_address = signer::address_of(caller);
// Creates the object
let constructor_ref = object::create_object(caller_address);
// Retrieves a signer for the object
let object_signer = object::generate_signer(&constructor_ref);
// Creates a transfer ref for controlling transfers
let transfer_ref = object::generate_transfer_ref(&constructor_ref);
// We now have a choice, we can make it so the object can be transferred
// and we can decide if we want to allow it to change later. By default, it
// is transferrable
if (!transferrable) {
object::disable_ungated_transfer(&transfer_ref);
};
// If we want it to be controllable, we must store the transfer ref for later
if (controllable) {
move_to(&object_signer, ObjectController { transfer_ref });
}
// ...
}
/// In this example, we'll only let the publisher of the contract change the
/// permissions of transferring
entry fun toggle_transfer(
caller: &signer,
object: Object<ObjectController>
) acquires ObjectController {
// Only let the publisher toggle transfers
let caller_address = signer::address_of(caller);
assert!(caller_address == @my_addr, E_NOT_PUBLISHER);
// Retrieve the transfer ref
let object_address = object::object_address(&object);
let transfer_ref = &borrow_global<ObjectController>(
object_address
).transfer_ref;
// Toggle it based on its current state
if (object::ungated_transfer_allowed(object)) {
object::disable_ungated_transfer(transfer_ref);
} else {
object::enable_ungated_transfer(transfer_ref);
}
}
}
One-Time Transfers (LinearTransferRef
)
Additionally, if the creator wants to control all transfers, a LinearTransferRef
can be created from the TransferRef
to provide a one time use transfer functionality. This can be used to create “soulbound” objects by having a one-time transfer from the Object creator to the recipient. The LinearTransferRef
must be used by the owner of the Object.
module my_addr::object_playground {
use std::signer;
use std::option;
use std::string::{self, String};
use aptos_framework::object::{self, Object};
/// Caller is not the publisher of the contract
const E_NOT_PUBLISHER: u64 = 1;
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct ObjectController has key {
transfer_ref: object::TransferRef,
linear_transfer_ref: option::Option<object::LinearTransferRef>,
}
entry fun create_my_object(
caller: &signer,
transferrable: bool,
controllable: bool
) {
let caller_address = signer::address_of(caller);
// Creates the object
let constructor_ref = object::create_object(caller_address);
// Retrieves a signer for the object
let object_signer = object::generate_signer(&constructor_ref);
// Creates a transfer ref for controlling transfers
let transfer_ref = object::generate_transfer_ref(&constructor_ref);
// Disable ungated transfer
object::disable_ungated_transfer(&transfer_ref);
move_to(&object_signer, ObjectController {
transfer_ref,
linear_transfer_ref: option::none(),
});
// ...
}
/// In this example, we'll only let the publisher of the contract change the
/// permissions of transferring
entry fun allow_single_transfer(
caller: &signer,
object: Object<ObjectController>
) acquires ObjectController {
// Only let the publisher toggle transfers
let caller_address = signer::address_of(caller);
assert!(caller_address == @my_addr, E_NOT_PUBLISHER);
let object_address = object::object_address(object);
// Retrieve the transfer ref
let transfer_ref = borrow_global<ObjectController>(
object_address
).transfer_ref;
// Generate a one time use `LinearTransferRef`
let linear_transfer_ref = object::generate_linear_transfer_ref(
&transfer_ref
);
// Store it for later usage
let object_controller = borrow_global_mut<ObjectController>(
object_address
);
option::fill(
&mut object_controller.linear_transfer_ref,
linear_transfer_ref
)
}
/// Now only owner can transfer exactly once
entry fun transfer(
caller: &signer,
object: Object<ObjectController>,
new_owner: address
) acquires ObjectController {
let object_address = object::object_address(object);
// Retrieve the linear_transfer ref, it is consumed so it must be extracted
// from the resource
let object_controller = borrow_global_mut<ObjectController>(
object_address
);
let linear_transfer_ref = option::extract(
&mut object_controller.linear_transfer_ref
);
object::transfer_with_ref(linear_transfer_ref, new_owner);
}
}
Allowing Deletion of an Object (DeleteRef
)
For Objects created with the default method (allowing deletion) you can generate a DeleteRef
which can be used later. This can help remove clutter as well as receive a storage refund.
You cannot create a DeleteRef
for a non-deletable Object.
module my_addr::object_playground {
use std::signer;
use aptos_framework::object::{Self, Object};
/// Caller is not the owner of the object
const E_NOT_OWNER: u64 = 1;
#[resource_group_member(group = aptos_framework::object::ObjectGroup)]
struct ObjectController has key {
delete_ref: object::DeleteRef,
}
entry fun create_my_object(
caller: &signer,
_transferrable: bool,
_controllable: bool
) {
let caller_address = signer::address_of(caller);
// Creates the object
let constructor_ref = object::create_object(caller_address);
// Retrieves a signer for the object
let object_signer = object::generate_signer(&constructor_ref);
// Creates and store the delete ref
let delete_ref = object::generate_delete_ref(&constructor_ref);
move_to(&object_signer, ObjectController {
delete_ref
});
// ...
}
/// Now only let the owner delete the object
entry fun delete(
caller: &signer,
object: Object<ObjectController>,
) acquires ObjectController {
// Only let caller delete
let caller_address = signer::address_of(caller);
assert!(object::is_owner(object, caller_address), E_NOT_OWNER);
let object_address = object::object_address(&object);
// Retrieve the delete ref, it is consumed so it must be extracted
// from the resource
let ObjectController {
delete_ref
} = move_from<ObjectController>(
object_address
);
// Delete the object forever!
object::delete(delete_ref);
}
}
Making an Object Immutable
An object can be made immutable by making the contract associated immutable, and removing any ability to extend or mutate the object. By default, contracts are not immutable, and objects can be extended with an ExtendRef
, and resources can be mutated if the contract allows for it.
Further Reading
You can find documentation for all possible Refs
by looking at the Move reference docs for 0x1::object
here.
You can also explore how to use Objects once they are constructed here.